The Lost Legacy of Immortals 2: What Could Have Been a Bold New Chapter in Mythic Adventure
In 2020, Ubisoft Quebec released Immortals: Fenyx Rising, a vibrant and imaginative action-adventure game set in a stylized world of Greek mythology. The game quickly gained a loyal fan base thanks to its colorful visuals, witty writing, and gameplay reminiscent of The Legend of Zelda: Breath of the Wild. Though it didn’t achieve blockbuster status, Immortals was widely considered a sleeper hit—a fresh and promising IP in Ubisoft’s portfolio. Naturally, fans expected a sequel. Behind the scenes, a follow-up was indeed in development. Tentatively titled Immortals 2, this ambitious project was meant to expand the franchise’s mythology, gameplay, and tone. Unfortunately, in 2023, Ubisoft confirmed the sequel had been canceled.
Immortals 2 was never formally revealed, but credible reports from industry insiders painted an intriguing picture. The sequel was set to shift away from the Greek pantheon and explore a Polynesian-inspired mythological world. Instead of sticking with the protagonist Fenyx, the game would introduce a new hero—an adventurer navigating a vast oceanic world filled with enchanted islands, ancient spirits, and monstrous foes. Drawing influence from real-world Polynesian legends, this shift promised both fresh cultural storytelling and a dramatic change in atmosphere.
In terms of gameplay, Ubisoft Quebec aimed to evolve the formula. While the original title was light-hearted and cartoony, the sequel was reportedly darker and more grounded—closer in tone to games like Elden Ring or The Witcher 3. It would retain the core mechanics of exploration, puzzle-solving, and combat, but offer more complex enemy types, richer RPG elements, and a deeper emotional narrative. The setting itself—a living, magical archipelago—was designed to allow for organic traversal via swimming, sailing, and gliding between islands.
Unfortunately, this creative ambition ran headlong into corporate reality. Despite positive critical reception, Fenyx Rising didn’t sell strongly enough to guarantee a high-budget sequel. Ubisoft, undergoing internal restructuring and narrowing its focus to proven blockbusters like Assassin’s Creed and Far Cry, ultimately pulled the plug on Immortals 2. Developers at Ubisoft Quebec were redirected to support larger franchise titles, and the sequel's promising concept was shelved indefinitely.
The cancellation of Immortals 2 left fans disheartened. Many praised the original game for its charm, clever use of mythology, and family-friendly appeal. Others viewed the sequel's shift toward Polynesian myths as a rare chance for underrepresented cultures to shine in mainstream gaming. By abandoning the project, Ubisoft not only scrapped a bold creative direction but also signaled a growing trend in the industry: the retreat from mid-tier experimentation in favor of big-name franchises and guaranteed profit margins.
Although Immortals 2 may never see the light of day, its legacy endures as a symbol of unrealized potential. The original Immortals: Fenyx Rising remains available across all major platforms, continuing to inspire fans with its humor, adventure, and mythological wonder. For now, players can only imagine what might have been—a heroic journey across enchanted oceans, filled with gods, monsters, and a new generation of legends.